People Don't Really Need Bigger Worlds in Games, They Need Better Ones, Says Dying Light 2 Director
Dying Light 2 is easily i of the most anticipated 2022 games among open world fans. The success of the commencement game was so great that Techland was able to support information technology for years without resorting to whatsoever of the more or less predatory microtransactions we sadly run across in other games these days.
As we are budgeted the release date of this highly desired sequel, Techland'south Dying Lite 2 Creative Director Tymon Smektala recently spoke to Xbox: The Official Magazine (January 2022, consequence 185). In his interview, he expressed the opinion that gamers do not need bigger worlds, they demand meliorate ones.
I'm not sure they will get bigger. I call back what volition modify is the allegiance of everything. I
don't think people really need bigger worlds, they need worlds that are of better quality
and that they feel more than immersed in what surrounds them. It'southward not that difficult for the
current generation to create huge worlds past streaming as you play. So you become somewhere
and it loads a little clamper effectually you and another clamper and then on. So you lot can create
extremely big worlds that don't really impact the performance. What impacts performance
is the number of NPCs you encounter effectually you, the diverseness of them and how they comport, and the number of animations. The improvements in the next generation will allow us to go further in that management. This is basically our mission every bit a studio, nosotros desire to create first-person open-world games with high-fidelity graphics and with high-fidelity immersion, where you feel like you are actually in that location.
Interesting words, specially when another creative, Brendan 'PlayerUnknown' Greene, just expressed his want to make a truly massive game featuring hundreds of kilometers of landmass with thousands of concurrent players roaming on it.
Dying Light 2 is currently still scheduled to hit PC, PlayStation four and Xbox One in Spring 2022, though that launch window is looking particularly stacked between March and May. We'll see if Techland opts for a tactical delay of a few months to become a chip more animate room.
Dying Light 2 will support raytracing on PC and Techland told Wccftech they are likewise looking into NVIDIA's Deep Learning Super Sampling (DLSS).
Source: https://wccftech.com/people-dont-really-need-bigger-worlds-in-games-they-need-better-ones-says-dying-light-2-director/
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